Last Stop Checkpoints & the 80 km Badges
The 95,000m journey breaks into four phases, and the badge everyone chases — 80,000m in a single run — sits deep in Phase 3 territory. Here's what each stretch of road demands, and how to time your 80 km attempt.
Reviewed 2026-09-13 · badge counts synced 2026-09-13
The journey in four phases
| Phase | Distance | What it demands | Focus |
|---|---|---|---|
| Phase 1 — Launch | 0–15,000m | Economics, not combat | Repair the bus, loot every building near the first checkpoints, and sell hard. Goal: a ranged weapon plus a fuel reserve before the road turns dangerous. |
| Phase 2 — The grind | 15,000–40,000m | A repeatable stop loop | Loot quality jumps and so does zombie pressure. Lock in the loop — fuel, food, loot, sell, repair — and prep ammo before the Anubis boss wall. |
| Phase 3 — The deep road | 40,000–75,000m | Sustain | Mistakes stop being recoverable. Lifesteal classes and hoarded healing items earn their price here, and Dracula waits on this stretch. |
| Phase 4 — The finale | 75,000–95,000m | Resource countdown | Arrive with a full tank, stocked food, your best weapon and an ammo pile. The 80,000m badge milestones sit inside this phase — don't die to greed at the finish. |
The full phase-by-phase playbook lives in how to beat Last Stop; this page is the map — what changes where, and which milestones mark the way.
The 80 km badge milestones
🚶 Solo Pro
"Reach 80 Km in a single run while playing solo!"
4,863 holders · 793 in the last day — see it on the badge tracker.
👥 Team Player
"Reach 80 Km in a single run in a full team of 4!"
4,251 holders · 721 in the last day — the whole squad has to be in the bus, so fill the seats before the deep road.
Distance badges like the Traveller series (only 15 players hold Traveller VI at 4,000 km) are different — they count across all runs, so they unlock naturally while you grind. Solo Pro and Team Player are the opposite: one run, all the way.
How to actually reach 80,000m
- Bank a 40,000–50,000m run first. Fund a class and a weapon pool before you commit to the long attempt — don't chase Solo Pro on a fresh save.
- Bring sustain. Vampire or Ghoul heal through the Phase 3 walls solo players can't otherwise afford; our solo guide ranks the full unlock order.
- Stockpile before Phase 3. Double fuel, double food, an ammo pile, and the Revolver you never sold.
- Don't get greedy at the line. Most 80 km attempts that die late die to an unnecessary loot stop — the badge cares about distance, not your cargo.
- Squads: fill all four seats early. Team Player needs a full team of 4 at the milestone — replacing a dropped teammate at 70,000m is not a plan.
Checkpoint routine worth memorizing
Every stop, same order: fuel → food → loot → sell → repair → leave. Fuel first because a stranded bus is a death sentence; inspect (Y) before selling because "junk" is often workbench material; and plan stops around the day/night cycle so you're not looting into a night wave. The routine is boring on purpose — it's what buys the deep road where the badges live.