Last Stop Solo Guide: How to Win Alone
Going alone in Last Stop changes the math: nobody shares fuel duty, nobody revives you, and every system โ driving, looting, repairing, fighting โ is your job. But solo is very winnable, and the game rewards it with the Solo Pro badge (reach 80,000m in a single run while playing solo). Here's the playbook.
Updated 2026-09-12
Solo changes three things
- Time is your scarcest resource: every minute welding the bus is a minute not looting, so triage ruthlessly.
- You can't tank your way out of mistakes โ no Medic means chip damage is permanent damage between stops.
- Death ends the run outright. Play the early road like a coward; it's the correct strategy.
Best solo classes
The solo unlock order that works:
| Class | Price | Solo role |
|---|---|---|
| Carpenter | 750 Tickets | The classic solo opener โ keeping the bus alive alone is the difference between a 10,000m run and a 40,000m run. |
| Driver | 1,500 Tickets | Covers the fuel problem instead โ the other way solo runs die early. |
| Ninja | 8,000 Tickets | Honorable mention โ its mobility doubles as defense when there's no one to watch your back. |
| Vampire | 12,000 Tickets | Best solo class in the game once runs stabilize โ heals through the fights solo players can't afford. |
| Ghoul | 18,000 Tickets | Endgame sustain; the other half of the S-tier solo duo. |
| Necromancer | 899 Robux | The strongest instant solo option if you'd rather pay than grind โ summons are exactly the extra bodies solo players lack. |
Order matters more than any single pick: bus stability first (Carpenter or Driver), sustain second (Vampire or Ghoul). A solo run that dies at 10,000m almost always died to logistics, not firepower.
The solo looting loop
At every checkpoint, run the same sequence: fuel โ food โ loot โ sell โ repair โ leave. Fuel first because a stranded bus is a death sentence with no teammates to walk for cans. Keep two emergency reserves at all times: one fuel can and one food item you don't touch. Sell duplicates aggressively โ solo economies are tight, and early cash becomes the gun that keeps you alive at the Anubis wall.
Bosses without a team
Anubis and Dracula are the two solo walls. The formula is the same for both: fight with the bus as your retreat point, manage reloads behind cover, and bring double the ammo you think you need. If a fight is going badly, disengage and repair rather than stubbornly finishing it โ badges don't matter if the run dies. The God Slayer badge requires landing the killing blow, which solo players get automatically.
Chasing Solo Pro
The Solo Pro badge needs an 80,000m single run โ that's deep into Phase 3 territory of the full journey. The honest path: first bank a 40,000โ50,000m solo run to fund a class, then attempt the badge with a sustain class and a stockpiled bus. Don't chase it on a fresh save; the badge reward is the same whether it takes you five runs or fifty.
Last Stop is in Beta โ specifics can change with updates. Spot something off? The officialDiscord has the latest developer word, and oursources page explains how this guide was researched.