Last Stop Weapons Guide โ Keep or Sell
You start with a Pipe Wrench and an Iron Sword, and you end the journey trusting one Revolver. Here's every confirmed weapon, what it's for, and the keep-or-sell rules that fund your arsenal.
Reviewed 2026-09-12 ยท Beta balance may change stats
Confirmed weapons
| Weapon | Type | How you get it | Verdict | Notes |
|---|---|---|---|---|
| Pipe Wrench | Melee | Starter weapon | โ Keep | Part of the starting Scavenger loadout. A dependable early melee that costs nothing โ keep it until you can craft or buy better. |
| Iron Sword | Melee | Starter weapon / looting | โ Keep | The other half of the starting loadout. Solid early-game damage for zombie waves; upgrade away from it once guns become available. |
| Revolver | Ranged | Bought or looted | โ Keep | The community's must-keep sidearm. Reliable damage, common ammo, and it stays useful deep into a run โ including boss fights when your primary runs dry. |
| RPG | Heavy ranged | Late-game loot (tied to the rpg masterclass badge) | โ Situational | Explosive damage added alongside the September 2026 horse/bandit content. Devastating against bosses and hordes, but ammunition is scarce โ save it for the big fights, and note the rpg masterclass badge (1,000 entity kills with an RPG on horseback) exists for completionists. |
The keep-or-sell framework
Last Stop has no trading economy โ your "value list" is what each item is worth to your run versus its sell price. Four rules cover almost every decision:
| Rule | Detail |
|---|---|
| Always keep | Your Revolver. It is the backbone of every loadout from mid-journey onward โ selling it to fund an upgrade almost always ends in regret. |
| Keep until replaced | Starter melee weapons (Pipe Wrench, Iron Sword) until you own at least one gun with enough ammo for a full checkpoint. |
| Sell aggressively | Duplicate low-tier guns and most raw loot. Cash early means better weapons before the hard mid-journey bosses โ the Rich Person badge (sell $25,000) is earned by disciplined selling. |
| Inspect first | Press Y to Inspect any item before selling. Condition affects value, and a few 'junk' items are quest or craft materials for the workbench. |
Y (Inspect) before selling anything. Some "junk" is workbench material โ theCrafter badges (25 / 150 / 500 items) are earned by crafting, not buying.What's worth buying with cash
In-run cash (earned by selling loot) buys weapons and supplies; Tickets are a separate currency for classes. The community consensus on in-run purchases: a ranged weapon with common ammo beats an exotic gun you can't feed, and the Revolver is the backbone sidearm of every mid-game loadout. For the economy side โ what sells high and when โ see thebeginner guide's looting section.