Last Stop Quests & Daily Challenges
Three quest systems run side by side: story quests from the characters you meet on the road, agency quests that upgrade your class through Levels 2 and 3, and the rotating daily challenges that pay Tickets every day. Targets below are transcribed as data and cross-checked between two independent sources.
Verified 2026-09-13 · 2 story · 24 agency · 34 daily challenges
Daily challenges
5 per day — a new set is drawn at random at 21:00 UTC.
Tier rewards: T1 90 · T2 125 · T3 170 · T4 230 Tickets, based on how many of that category you have already completed:0–4 → T1 · 5–14 → T2 · 15–34 → T3 · 35+ → T4.
A range means the exact target is rolled when the challenge is assigned.
Claim finished challenges with the Claim button in the Challenges menu.
Counters marked "in one run" reset at the start of every run; all others carry over until the daily reset.
Kill (7 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Cull The Horde | Kill Zombies or Tiny Zombies (one type is picked) | 15–25 | 40–60 | 90–120 | 175–225 |
| Bone Collector | Kill Skeletons | 8–12 | 20–30 | 45–60 | 90–110 |
| Heavy Ordnance | Kill Bloaters or Big Zombies (one type is picked) | 2–3 | 5–8 | 12–18 | 25–35 |
| Man Hunter | Kill Bandits | 5–8 | 15–20 | 35–45 | 70–90 |
| Nightstalker | Kill Vampires | 8–12 | 20–28 | 40–55 | 80–100 |
| Tomb Raider | Kill Mummies | 5–8 | 15–20 | 30–40 | 60–80 |
| Species Survey | Kill one of Zombie / Tiny Zombie / Skeleton · one of Bandit / Vampire · one of Mummy / Bloater / Big Zombie | 1 · 1 · 1 | 3 · 3 · 3 | 6 · 6 · 6 | 12 · 12 · 12 |
Boss (5 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Boss Hunter | Kill Anubis, Fred or the Juggernaut (one is picked) | 1 | 2 | 3 | 5 |
| Fred Falls | Kill Fred | 1 | 1 | 2 | 3 |
| God Slayer | Kill Anubis | 1 | 1 | 2 | 3 |
| War Machine | Kill the Juggernaut | 1 | 1 | 2 | 3 |
| Trophy Roomfrom tier 2 | Kill Anubis or Fred (one is picked) · Kill the Juggernaut | — | 1 · 1 | 2 · 2 | 3 · 3 |
Checkpoint (4 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Breakthrough | Clear checkpoints (any) | 1 | 2 | 4 | 7 |
| Hold The Line | Clear Checkpoint 1, 2 or 3 (one is picked) | 1 | 2 | 3 | 5 |
| Deep Runfrom tier 2 | Clear Checkpoint 3 | — | 1 | 2 | 3 |
| Full Clearfrom tier 2 | Clear Checkpoint 1 · Clear Checkpoint 2 · Clear Checkpoint 3 | — | 1 · 1 · 1 | 2 · 2 · 2 | 3 · 3 · 3 |
Story (5 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Sightseer | Discover Barn, Military, Hospital or Anubis (one is picked) | 1 | 1 | 1 | 1 |
| Explorerfrom tier 2 | Discover Barn or Military (one is picked) · Discover Hospital or Anubis (one is picked) | — | 1 · 1 | 1 · 1 | 1 · 1 |
| Cartographerfrom tier 3 | Discover Barn · Military · Hospital · Anubis (all four) | — | — | 1 · 1 · 1 · 1 | 1 · 1 · 1 · 1 |
| Field Operation | Clear Barn, Military, Hospital or Anubis (one is picked) | 1 | 1 | 2 | 3 |
| Armory Breach | Open the military armory vault | 1 | 1 | 1 | 1 |
Revive (3 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Lifeline | Revive teammates | 2–3 | 5–8 | 12–15 | 20–30 |
| No One Left Behind | Revive teammates in one run | 2 | 4 | 6 | 10 |
| Field Medic | Revive teammates · Kill enemies | 2 · 15 | 4 · 40 | 8 · 90 | 15 · 175 |
Distance (3 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Road Trip | Travel studs in one run | 8,000–12,000 | 20,000–30,000 | 45,000–60,000 | 70,000–90,000 |
| Long Haul | Travel studs today (all runs count) | 20,000 | 60,000 | 150,000 | 300,000 |
| Odometer | Travel studs · Clear checkpoints | 10,000 · 1 | 25,000 · 2 | 45,000 · 3 | 70,000 · 5 |
Craft (3 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Tinkerer | Craft items at a workbench | 5–8 | 15–20 | 35–45 | 70–90 |
| Mass Production | Craft items in one run | 5 | 12 | 25 | 45 |
| Specialist | Craft one recipe (picked from Wooden Wall, Wooden Window, Chest, Crafting Table, Wooden Half Wall, Basic Wheel) | 1 | 3 | 6 | 12 |
Sell (2 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Scavenger | Sell items at a terminal | 5–10 | 20–30 | 50–70 | 100–140 |
| Petty Cash | Sell vault items to the Banker | 2–3 | 5–8 | 12–18 | 25–40 |
Experience (2 challenges)
| Challenge | Objective | T1 (90) | T2 (125) | T3 (170) | T4 (230) |
|---|---|---|---|---|---|
| Quick Learner | Earn XP | 300–500 | 1,000–1,500 | 3,000–4,000 | 7,000–9,000 |
| Prodigy Only tier 1 is documented so far; higher tiers pending. | Earn XP in one run | 500 | — | — | — |
The Prodigy challenge's higher tiers are not documented yet — we publish exactly what the current build shows and nothing more. Checkpoint targets pair well with our checkpoint guide; boss targets with the boss guides.
Story quests
Quests handed out by characters on the road. Progress lives inside the current run.
Find Fred with Detective Hollow — given by Detective Jack Hollow
Where: Barn story location — talk to him to accept
Objective: Keep Detective Hollow alive until he finds Fred. Completes when a player talks to Fred while Hollow is alive and within 150 studs.
Rewards: 10 XP · 250 Tickets · Case Closed badge (awarded the moment Fred is found)
Hollow follows the group and fights with a pistol; if he dies, the quest is cancelled. Turn it in by talking to him again after Fred is found — the True Ending conversation starts right after. Can be taken again in a later run.
Vintage Taste — given by Dr. Evelyn HartNOT OBTAINABLE
Where: Not placed in the current build — her spawn entries at the terminals are disabled
Objective: Collect 1× Bandage and hand it to Dr. Hart (the bandage is taken on delivery).
Rewards: 3× Medkit
A one-time quest that cannot be started right now. Her spawn entries are disabled in this build.
The Case Closed badge had 327 awards at our last sync — track it on the badge tracker. The Doctor's hospital puzzle is its own guide: hospital code explained.
Agency quests — class upgrades
Every agency except the Alien has two quests: the first unlocks the Level 2 upgrade, the second unlocks Level 3. They are handed out automatically while that agency is equipped, complete on their own once the target is met, and progress is saved across runs. Switching to another agency cancels the in-progress quests of the one you left. Upgrade prices are in Tickets.
| Agency | Quest | Objective | Upgrade cost | Unlock effect |
|---|---|---|---|---|
| Blackmarketer | Moving Product L2 | Sell 75 items | 300 🎟️ | Spawn with two silver bars. Selling pays 15% more. |
| Market Maker L3 | Sell 225 items | 600 🎟️ | Spawn with three silver bars. Selling pays 20% more. | |
| Carpenter | Rough Framing L2 | Craft 75 items | 300 🎟️ | Spawn with a hammer and 20 wood. |
| Master Joiner L3 | Craft 225 items | 600 🎟️ | Spawn with a hammer and 30 wood. | |
| Coal Miner | Feed The Fire L2 | Feed 75 corpses to the furnace | 800 🎟️ | Coal and coal blocks cost half price. |
| Long Burn L3 | Feed 225 corpses to the furnace | 1,600 🎟️ | Coal and coal blocks cost 65% less. Corpses turn to coal and burn 5× hotter. | |
| Driver | Learning The Road L2 | Drive the bus 75,000 studs | 700 🎟️ | Spawn with a gas can. Drives the bus 25% faster. |
| Long Haul L3 | Drive the bus 225,000 studs | 1,400 🎟️ | Spawn with two gas cans. Drives the bus 40% faster. | |
| Ghoul | Rage Hunt L2 | Kill 189 enemies while your rage burns | 2,400 🎟️ | Rage: 45s, −60% damage taken, 2.5× jump, 75 land damage. Bite: 0.4s, +7% hunger, +8% rage. |
| Greater Rage Hunt L3 | Kill 564 enemies while your rage burns | 4,800 🎟️ | Rage: 60s, −80% damage taken, 3× jump, 100 land damage. Bite: 0.2s, +10% hunger, +12% rage. | |
| Gravedigger | Grave Business L2 | Kill 114 enemies with the shovel | 500 🎟️ | 60% chance to dig up loot from graves. |
| Full Plot L3 | Kill 339 enemies with the shovel | 1,000 🎟️ | 80% chance to dig up loot from graves. | |
| Juggernaut | Walking Wall L2 | Kill 189 enemies | 600 🎟️ | Spawn wearing a metal helmet and chestplate. |
| Unbroken L3 | Kill 564 enemies | 1,200 🎟️ | Spawn wearing a full set of metal armor. | |
| Medic | Field Triage L2 | Patch yourself up 39 times | 500 🎟️ | Spawn with a bandage and a medkit. 25% more health. |
| Steady Hands L3 | Patch yourself up 114 times | 1,000 🎟️ | Spawn with two bandages and two medkits. 50% more health. | |
| Necromancer | First Rite L2 | Raise 39 of the dead to fight at your side | 1,300 🎟️ | 17% chance to raise what you kill. Up to 7 fight at your side. |
| Standing Army L3 | Raise 114 of the dead to fight at your side | 2,600 🎟️ | 25% chance to raise what you kill. Up to 10 fight at your side. | |
| Ninja | Quiet Work L2 | Kill 189 enemies | 1,300 🎟️ | +20% speed, 40% harder to notice. Dash 13 studs every 3.5s. |
| Nothing But Shadow L3 | Kill 564 enemies | 2,600 🎟️ | +30% speed, 60% harder to notice. Dash 15 studs every 2.5s. | |
| Policeman | Still On Duty L2 | Kill 189 bandits while serving as the Policeman | 500 🎟️ | Spawn with a pistol and 20 rounds. |
| Last Officer L3 | Kill 564 bandits while serving as the Policeman | 1,000 🎟️ | Spawn with a pistol and 30 rounds. | |
| Vampire | Rival Blood L2 | Kill 39 Vampires | 1,100 🎟️ | At night: +15% speed, +25% damage, +30% health, 9% lifesteal. |
| Sole Predator L3 | Kill 114 Vampires | 2,200 🎟️ | At night: +20% speed, +35% damage, +40% health, 12% lifesteal. |
Unlock effects above match our own in-game class panel transcriptions on all 24 rows — two independent sources, zero mismatches, reviewed 2026-09-13. Each agency name links to its full class guide.
Quests FAQ
How do daily challenges work in Last Stop?
Five challenges are drawn at random from a pool of 34 every day, with a new set at 21:00 UTC. Each has four tiers — the tier you get depends on how many challenges of that category you have already completed (0–4 → Tier 1, 5–14 → Tier 2, 15–34 → Tier 3, 35+ → Tier 4), paying 90/125/170/230 Tickets. Claim finished challenges in the Challenges menu.
What are agency quests in Last Stop?
Every class except the Alien has two agency quests: the first unlocks the Level 2 upgrade, the second Level 3. They are handed out automatically while that class is equipped, complete on their own once the target is met, and progress is saved across runs. Switching classes cancels the in-progress quests of the one you left.
How many quests are in Last Stop?
2 story quests (one currently unobtainable), 24 class agency quests and 34 daily challenges in the rotation — 60 tracked objectives in total.