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Last Stop Quests & Daily Challenges

Three quest systems run side by side: story quests from the characters you meet on the road, agency quests that upgrade your class through Levels 2 and 3, and the rotating daily challenges that pay Tickets every day. Targets below are transcribed as data and cross-checked between two independent sources.

Verified 2026-09-13 · 2 story · 24 agency · 34 daily challenges

Daily challenges

5 per day — a new set is drawn at random at 21:00 UTC.

Tier rewards: T1 90 · T2 125 · T3 170 · T4 230 Tickets, based on how many of that category you have already completed:0–4 → T1 · 5–14 → T2 · 15–34 → T3 · 35+ → T4.

A range means the exact target is rolled when the challenge is assigned.

Claim finished challenges with the Claim button in the Challenges menu.

Counters marked "in one run" reset at the start of every run; all others carry over until the daily reset.

Kill (7 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
Cull The HordeKill Zombies or Tiny Zombies (one type is picked)15–2540–6090–120175–225
Bone CollectorKill Skeletons8–1220–3045–6090–110
Heavy OrdnanceKill Bloaters or Big Zombies (one type is picked)2–35–812–1825–35
Man HunterKill Bandits5–815–2035–4570–90
NightstalkerKill Vampires8–1220–2840–5580–100
Tomb RaiderKill Mummies5–815–2030–4060–80
Species SurveyKill one of Zombie / Tiny Zombie / Skeleton · one of Bandit / Vampire · one of Mummy / Bloater / Big Zombie1 · 1 · 13 · 3 · 36 · 6 · 612 · 12 · 12

Boss (5 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
Boss HunterKill Anubis, Fred or the Juggernaut (one is picked)1235
Fred FallsKill Fred1123
God SlayerKill Anubis1123
War MachineKill the Juggernaut1123
Trophy Roomfrom tier 2Kill Anubis or Fred (one is picked) · Kill the Juggernaut—1 · 12 · 23 · 3

Checkpoint (4 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
BreakthroughClear checkpoints (any)1247
Hold The LineClear Checkpoint 1, 2 or 3 (one is picked)1235
Deep Runfrom tier 2Clear Checkpoint 3—123
Full Clearfrom tier 2Clear Checkpoint 1 · Clear Checkpoint 2 · Clear Checkpoint 3—1 · 1 · 12 · 2 · 23 · 3 · 3

Story (5 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
SightseerDiscover Barn, Military, Hospital or Anubis (one is picked)1111
Explorerfrom tier 2Discover Barn or Military (one is picked) · Discover Hospital or Anubis (one is picked)—1 · 11 · 11 · 1
Cartographerfrom tier 3Discover Barn · Military · Hospital · Anubis (all four)——1 · 1 · 1 · 11 · 1 · 1 · 1
Field OperationClear Barn, Military, Hospital or Anubis (one is picked)1123
Armory BreachOpen the military armory vault1111

Revive (3 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
LifelineRevive teammates2–35–812–1520–30
No One Left BehindRevive teammates in one run24610
Field MedicRevive teammates · Kill enemies2 · 154 · 408 · 9015 · 175

Distance (3 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
Road TripTravel studs in one run8,000–12,00020,000–30,00045,000–60,00070,000–90,000
Long HaulTravel studs today (all runs count)20,00060,000150,000300,000
OdometerTravel studs · Clear checkpoints10,000 · 125,000 · 245,000 · 370,000 · 5

Craft (3 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
TinkererCraft items at a workbench5–815–2035–4570–90
Mass ProductionCraft items in one run5122545
SpecialistCraft one recipe (picked from Wooden Wall, Wooden Window, Chest, Crafting Table, Wooden Half Wall, Basic Wheel)13612

Sell (2 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
ScavengerSell items at a terminal5–1020–3050–70100–140
Petty CashSell vault items to the Banker2–35–812–1825–40

Experience (2 challenges)

ChallengeObjectiveT1 (90)T2 (125)T3 (170)T4 (230)
Quick LearnerEarn XP300–5001,000–1,5003,000–4,0007,000–9,000
Prodigy

Only tier 1 is documented so far; higher tiers pending.

Earn XP in one run500———

The Prodigy challenge's higher tiers are not documented yet — we publish exactly what the current build shows and nothing more. Checkpoint targets pair well with our checkpoint guide; boss targets with the boss guides.

Story quests

Quests handed out by characters on the road. Progress lives inside the current run.

Case Closed badge icon

Find Fred with Detective Hollow — given by Detective Jack Hollow

Where: Barn story location — talk to him to accept

Objective: Keep Detective Hollow alive until he finds Fred. Completes when a player talks to Fred while Hollow is alive and within 150 studs.

Rewards: 10 XP · 250 Tickets · Case Closed badge (awarded the moment Fred is found)

Hollow follows the group and fights with a pistol; if he dies, the quest is cancelled. Turn it in by talking to him again after Fred is found — the True Ending conversation starts right after. Can be taken again in a later run.

Vintage Taste — given by Dr. Evelyn HartNOT OBTAINABLE

Where: Not placed in the current build — her spawn entries at the terminals are disabled

Objective: Collect 1× Bandage and hand it to Dr. Hart (the bandage is taken on delivery).

Rewards: 3× Medkit

A one-time quest that cannot be started right now. Her spawn entries are disabled in this build.

The Case Closed badge had 327 awards at our last sync — track it on the badge tracker. The Doctor's hospital puzzle is its own guide: hospital code explained.

Agency quests — class upgrades

Every agency except the Alien has two quests: the first unlocks the Level 2 upgrade, the second unlocks Level 3. They are handed out automatically while that agency is equipped, complete on their own once the target is met, and progress is saved across runs. Switching to another agency cancels the in-progress quests of the one you left. Upgrade prices are in Tickets.

AgencyQuestObjectiveUpgrade costUnlock effect
BlackmarketerMoving Product L2Sell 75 items300 🎟️Spawn with two silver bars. Selling pays 15% more.
Market Maker L3Sell 225 items600 🎟️Spawn with three silver bars. Selling pays 20% more.
CarpenterRough Framing L2Craft 75 items300 🎟️Spawn with a hammer and 20 wood.
Master Joiner L3Craft 225 items600 🎟️Spawn with a hammer and 30 wood.
Coal MinerFeed The Fire L2Feed 75 corpses to the furnace800 🎟️Coal and coal blocks cost half price.
Long Burn L3Feed 225 corpses to the furnace1,600 🎟️Coal and coal blocks cost 65% less. Corpses turn to coal and burn 5× hotter.
DriverLearning The Road L2Drive the bus 75,000 studs700 🎟️Spawn with a gas can. Drives the bus 25% faster.
Long Haul L3Drive the bus 225,000 studs1,400 🎟️Spawn with two gas cans. Drives the bus 40% faster.
GhoulRage Hunt L2Kill 189 enemies while your rage burns2,400 🎟️Rage: 45s, −60% damage taken, 2.5× jump, 75 land damage. Bite: 0.4s, +7% hunger, +8% rage.
Greater Rage Hunt L3Kill 564 enemies while your rage burns4,800 🎟️Rage: 60s, −80% damage taken, 3× jump, 100 land damage. Bite: 0.2s, +10% hunger, +12% rage.
GravediggerGrave Business L2Kill 114 enemies with the shovel500 🎟️60% chance to dig up loot from graves.
Full Plot L3Kill 339 enemies with the shovel1,000 🎟️80% chance to dig up loot from graves.
JuggernautWalking Wall L2Kill 189 enemies600 🎟️Spawn wearing a metal helmet and chestplate.
Unbroken L3Kill 564 enemies1,200 🎟️Spawn wearing a full set of metal armor.
MedicField Triage L2Patch yourself up 39 times500 🎟️Spawn with a bandage and a medkit. 25% more health.
Steady Hands L3Patch yourself up 114 times1,000 🎟️Spawn with two bandages and two medkits. 50% more health.
NecromancerFirst Rite L2Raise 39 of the dead to fight at your side1,300 🎟️17% chance to raise what you kill. Up to 7 fight at your side.
Standing Army L3Raise 114 of the dead to fight at your side2,600 🎟️25% chance to raise what you kill. Up to 10 fight at your side.
NinjaQuiet Work L2Kill 189 enemies1,300 🎟️+20% speed, 40% harder to notice. Dash 13 studs every 3.5s.
Nothing But Shadow L3Kill 564 enemies2,600 🎟️+30% speed, 60% harder to notice. Dash 15 studs every 2.5s.
PolicemanStill On Duty L2Kill 189 bandits while serving as the Policeman500 🎟️Spawn with a pistol and 20 rounds.
Last Officer L3Kill 564 bandits while serving as the Policeman1,000 🎟️Spawn with a pistol and 30 rounds.
VampireRival Blood L2Kill 39 Vampires1,100 🎟️At night: +15% speed, +25% damage, +30% health, 9% lifesteal.
Sole Predator L3Kill 114 Vampires2,200 🎟️At night: +20% speed, +35% damage, +40% health, 12% lifesteal.
The Alien is the exception: it has no agency quests. Its Level 2/3 powers (long-range grabbing, hoverboard) are not tied to Ticket upgrades — see the Alien class page for what is known about the limited-time class.

Unlock effects above match our own in-game class panel transcriptions on all 24 rows — two independent sources, zero mismatches, reviewed 2026-09-13. Each agency name links to its full class guide.

Quests FAQ

How do daily challenges work in Last Stop?

Five challenges are drawn at random from a pool of 34 every day, with a new set at 21:00 UTC. Each has four tiers — the tier you get depends on how many challenges of that category you have already completed (0–4 → Tier 1, 5–14 → Tier 2, 15–34 → Tier 3, 35+ → Tier 4), paying 90/125/170/230 Tickets. Claim finished challenges in the Challenges menu.

What are agency quests in Last Stop?

Every class except the Alien has two agency quests: the first unlocks the Level 2 upgrade, the second Level 3. They are handed out automatically while that class is equipped, complete on their own once the target is met, and progress is saved across runs. Switching classes cancels the in-progress quests of the one you left.

How many quests are in Last Stop?

2 story quests (one currently unobtainable), 24 class agency quests and 34 daily challenges in the rotation — 60 tracked objectives in total.

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